Imagine playing Rasternauts on the PC. Wouldn’t that be great? Of course it would. For a start, you would be able to play it in Ireland, and I think that’s an absolutely brilliant thing for the people of Ireland, to take their mind off… whatever it is that’s going on there at the minute. Teams getting knocked out of tournaments, I’d imagine.
So that’s what I’m doing now – creating a PC version of the game. Thanks to XNA, this has been a largely painless process but there’s plenty of PC specific changes that need to be made. A few of those have been already done, such as supporting multiple resolutions, mouse driven menus, creating save files, error logs and so forth. Still to come include some minor graphics settings in case your machine is as bad as mine, redefinable keyboard controls, and a keyboard and mouse control method.
So it’s all tremendous fun, as you can imagine. I’m having loads of fun trying to work out why the splash screens suddenly cut out on one of my computers but not the other, and finding out that XNA has no built in keyboard buffer support so at the minute all your profiles have fantastic names like “Profile 1″. It’s this thrilling sort of work which really got me into games, let me tell you.
It’ll be sorted, though. As for the release, I’m aiming for this month or next, depending on when I can manage to get it all working. Then the people of Donegal will have something to celebrate.